#include "operator/operator.h"

COperator::COperator(CEditorSceneMgr *pSceneMgr){
    m_eOperatorType = EOT_COUNT;
    m_pSceneMgr = pSceneMgr;
}
COperator::~COperator(){

}
EOperatorType COperator::GetOperatorType() {
    return m_eOperatorType;
}
bool32 COperator::Init(){
    return False;
}
bool32 COperator::Final() {
    return False;
}
bool32 COperator::OnLMouseDown( int32 x, int32 y ){
    return False;
}
bool32 COperator::OnMouseMove( int32 x, int32 y ){
    return False;
}
bool32 COperator::OnLMouseUp( int32 x, int32 y ){
    return False;
}
bool32 COperator::OnKeyDown( int32 nKey ){
    return False;
}
bool32 COperator::OnKeyUp( int32 nKey ){
    return False;
}